Booth-based shoot-to-target with on-screen mini-games. Hospitality wrapper around the gameplay. The benchmark for hardware-plus-software venue play.
Source · youtube.com/watch?v=t8z1QFesLkkA scan of the two installations defining this category today, and the five things our version would do differently. Reference videos, direction notes, image studies.
Both are interactive soccer simulators built around a shoot-to-target loop. Different polish, same spine.
Booth-based shoot-to-target with on-screen mini-games. Hospitality wrapper around the gameplay. The benchmark for hardware-plus-software venue play.
Source · youtube.com/watch?v=t8z1QFesLkkManufactured interactive soccer simulator sold to operators. Vendor-grade kit, generic content. Closest thing to an off-the-shelf reference.
Source · chfuntek.com/pages/interactive-soccer-simulator · open video ↑Five things our version would do differently. Each one is a fixable gap, not a wishlist.
The ball hits a curtain of mist instead of a screen. Projection lands on the mist, the ball passes through it, the illusion survives the impact. Hitting a fabric or rigid screen breaks the magic the moment contact happens.
The animated layer in the reference is basic and generic. Stock motion graphics, off-the-shelf scoreboards. In our version the digital layer is the show: bespoke animation, character beats, world-building. The thing people film and share.
The ball comes from different places, all of them out of sight. One from above, bouncing on the floor. One from the side. One straight on. All concealed behind the mist. The player never knows where the next ball will appear from. That uncertainty is the whole point.
Ball might come for player one or player two. Cooperative, or competitive. Could even pit one booth against another booth. Single-player is the baseline. Multi-player is what turns the booth into an event.
Not every ball is meant to be kicked at a target. Sometimes you head it. Sometimes you trap with the chest and volley before it hits the floor. Sometimes the brief is to hit it hard. Five skill verbs instead of one. The booth tests range, not repetition.